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Showing posts from February, 2021

Tech Task: Getting Started with Twine

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I've actually had some experience trying out twine when myself and my project team used it for our "Group Project" last semester, During that time I learnt how useful of a tool it can be for helping plan a game or storytelling project. I decided id follow the example giving on the main course page and made a simple pick a number game where you ask the player to decide on a number between 1 and 10, then you ask them if it was an odd number or even number. Depending on how they answered will determine if they win or lose.  The starting position and 2 passages within the game. I continued to mess around with this task as I wanted to add the ability to return back to the main question if the user answered wrong, after a while I released I could just direct the button in the text back to the previous passage/choice using [[try again->pick]] which was helpful for completing the game.

Unity Tutorial 04

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In this week tutorial I got to mess around with animation and physics of the map, I had a lot of fun messing with the animator system on unity and trying new ways to make movement or interaction within my map. Making and editing a controller/blend tree was interesting was different from the normal coding side of game development which was nice. The goal for the first section was to add animation for the character so it no longer slides across the map. within the tutorial, I was given the needed images which make up the animation for a walking system to be generated. Now, this next section where I worked on creating the throwable projectile from Ruby was a little bit more tricky... I found myself looking up tutorials and looking at the script to find out/find a better understanding of what was happening here, I hate coding without knowing what does what or how something is working and affecting the other aspects of the game. I got around to making it work in the end but I once again thi

Video Game Industry (World Market) - Reading 04

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" Structure and Competition in the U.S. Home Video Game Industry" Dmitri Williams   (2002)   Structure and competition in the U.S. home video game industry,   International Journal on Media Management,   4:1,   41-54 This article begins with a brief introduction on what it intends to cover, being the U.S home video game industry with its rapid growth over the decade this article focuses on internal growth within the United States and looks to pinpoint where and how this market has continued to grow to such an extent using multiple hypothesis and theories for such. This article covers some segments of the market too, such as consoles, handheld and PC-based games and the growth/differences between these markets.  After such intro, the article brings the reader up to speed by giving a detailed account of the history of Home video games in the U.S mentioning the first-ever game invented in the U.S by Wally Higginbotham in 1958 who was a government nuclear research scientist, he i

Tech Task: Fake Social Media Generator

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Hello, Today I decided for this weeks tech tip id mess around with Simitator, its a website where you can build/make fake posts or comments from sites like Twitter or Facebook! Now normally this kind of stuff wouldn't interest me but lately, I have been looking for new ways to prank my friends so I figured id give it a shot. After loading the website up I began by picking a target, I went with Donald Trump as the man has said some questionable things on Twitter before so its more believable than what he would or wouldn't say online. I looked at him all his details to match them up with the fake tweet I was typing out. Fake Twitter post In the end, I was quite pleased with how it was present it looks pretty decent and if it wasn't for that I couldn't get the website to accept an image of Donald trumps face, I think it be perfect. All in all, it was a fun experience and maybe ill try pranking one of my mates with it who knows.

Unity Tutorial 03

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This week we worked on creating both a health and collectables system while also establishing some damage zones and enemies within our game. I was excited to work on the enemy as I had experience working on enemy AI within my own game last semester but before doing that I had to complete the health system.  Damageable game object When making this system a few parameters had to be established such as a small indication that health or a "life" was being added to our character. After making this happen making sure that the character could not go over its maximum health was needed. I used triggers to achieve character interaction with health points so once the body of the character touches the health point it registers and runs said code. Now onto the fun bit, I was hoping there would be a little bit more to this section but it was actually quite short. I managed to add a  "damageable sprite" like zone which damaged the character if triggered with, the enemy AI on the o

Video Game Industry (World Market) - Reading 03

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" THE VIDEO GAMING INDUSTRY (from play to revenue) " Baltezarevic, Radoslav & Baltezarevic, Borivoje & Baltezarevic, Vesna. (2018). THE VIDEO GAMING INDUSTRY (from play to revenue). 10.5937/IntRev1804071B.  This article focuses on the growing nature of the video game industry on a worldwide scale, it uses multiple factors such as the top companies making videos games, which countries are spending the most within the market and also which games are the most demanding within the market, The article also manages to mention about the change in the atmosphere towards videogames and the more traditional acceptance of videogames in the day to day world. Within the introduction the authors explain the reason behind growth within the market itself, They go on to say "the video game industry is emerging as a result of continuous innovation" referring to the ever-changing and evolving scale of video games means it's continuously pulling in new and excited consumers

Tech Task: Typing test

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 This weeks tech task I wanted to give the typing test a go, I've noticed a few of my friends from the module talking about it and figured I might as well give it a shot too right? I searched up on google for a typing test and was flooded with multiple websites to use, I picked the first one on the page being Typing.com  and began the 1-minute test. Well, I didn't expect much, its a lot lower than my friends but I kind of expected it not to be the best, I never learned how to properly use a keyboard and my speed is more based on muscle memory than anything else.

Unity Tutorial 02

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Another week another Unity Tutorial! In this weeks tutorial, I covered a lot of ground around level design and added some really cool features to the game. I was tasked with adding addition prefabs onto the character and I also added some boxes to the level to add more depth. I messed around with the colour of the boxes and changed the direction/pivots too.  I had to make sure that ruby could go in and around the boxes but not pass through them, I managed this by adding a collider and more components to the boxes/ruby. I wanted to add to my tutorial so I decided to add some extra prefabs/materials to places on the level, even though it wasn't part of the tutorial I'm genuinely having fun with messing around and learning from this set of tutorials. These tutorials for 2D game design are a lot easier than the 3D ones we did last year, I mean I think it would have been best to start off with 2D and then move to 3D after but no changing that now. I'm excited to get into the res

Unity Tutorial 01

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 Today I began my journey into the 2D world! I began by looking and following along with a tutorial from Unity called Ruby’s Adventure 2D Beginner, so far, the tutorial has been great. At first, I was not a fan as I released there were no video tutorials for this project and I had a lot of reading ahead of me, but it could be fun. The first section for this tutorial was a recap on unity tools/utilities on its editors, I did not spend to much time looking at this section as I remember almost everything from last months work. After looking back on how to use the editor it was time to get into the coding side of the tutorial, I began by firstly adding Ruby into the game as a PNG/sprite. After doing so I needed to make a script to allow for movement along with the tiles, just needed to add keyboard input in the next section. Section 3 was quite heavy in its code, a lot of reading here and having to go back and forth from the tutorial page to my program, Once I had gotten my character movin

Tech Task: Google Timer

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 For this weeks tech task, I decided to pick something I had never heard of or known of before this module and one of those features was the google search timer! I was actually kind of blown away by how useful and this piece of information was, I mean I've never even heard of it and till this day I've always used my phone's timer even if I need a timer for something on my computer.  The way it works is when you open up the google search bar and enter "Timer (time)" it will start a timer at that exact time, it will slowly count down and once it finishes it alerts the user with the use of an alarm. I've been messing around with it for a while now and have been using it to time myself doing projects, been good so far. 

Planning: Literature review

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On this weeks reading task we were tasked with reading and preparing for our literature review by finding or looking up certain keywords that are associated with our chosen topic, which will then, therefore, help us find articles on that said topic. I went for the topic "World markets" as I feel I have a somewhat understanding of this topic with knowledge of Companys like Steam, Epic Games, Nintendo and Microsoft Games. These companies play a major role in the market place of games as they act as both a host for games and a place for buying/selling games.  The biggest example I would say is Steam, owned and ran by Valve who launched steam back in 2003 with the sole purpose of it to update valve made games, over the years though it began to let other third-party games from publishers be based on its software and soon it grow to be the biggest market place for both triple-A games and Indie made games. During our lecture this week, one of the librarians from college joined us du