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Showing posts with the label week 9

Containment - Alpha

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Death-Cam This week I finished off the enemy AI tracking and added in some new features to strengthen the enemy’s design and process of attacking/finding the player. I began by adding onto the base feature of patrolling for the enemy and made it so the enemy now patrols closer to the last known location of the player, this means if the player does manage outrun the enemy he will be put under a state of “high alert” which over a period of time will widen his search/patrolling distance moving him further and further away from the player, I gave the enemy some more states such as hunting, kill, and search. In the search state how it works is every time the enemy gets to his new waypoint in his patrol, he will rotate as to “look around” and search the area before waiting 5secs and moving to his next waypoint. Moving on I needed to add a feature in which if the player was caught by the enemy, they would be killed and reset, I achieved this by giving a “death-camera” to the enemy where it ...

Unity Tutorial 06

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Outnumbered and surrounded! Lesson 4.4 This lesson was a lot of fun to mess around with even though it was quick and simple to finish off. This lesson I was tasked with focusing on waves and adding a wave-like feature to the game. Basically, after the set number of enemies are killed the number of enemies spawning would increase with each round, also a new power-up would spawn each round. I think the biggest and most useful skill I learned this lesson was how to use For-loops and a new increment operator (++). I had a lot of fun testing my self and the game by seeing how many enemies I could have spawned in before I got overrun and either die or get stuck on all the enemies. Challenge 4 This challenge was a little more difficult than the last, I was more confused about what the game was trying to achieve than how to fix the game/code. I somehow magically managed to complete the bonus challenges too which I ended up bringing across over to the prototype and testing the “turbo-boos...

Review Week Comments and Feedback

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  Since the beginning of the module I’ve loved the whole concept of leaving and receiving comments on class mates blog posts as it improves both relations within the class and helps make getting to know each other a lot easier but it also always us to experience honest criticism and help improve   each other’s work. Personally, I loved leaving comments on peoples work especially people I had never even spoken too before, I think it gave me an opportunity to open up a conversation and you have none of that awkwardness which comes with an in-person conversation so that’s a major plus. Feedback is key! I loved the comments I received on my introduction blog post and on my first game ideas blog post where people gave me feedback on which idea stood out to them the most. It's useful having a group of individuals who can quickly point out your flaws/pros within your work and give you feedback on improving or continuation of said work, kind of like having your own personal beta tes...

Week 9 Reading and Writing

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I first struggled a lot with the reading and writing tasks due to my difficultly with dyslexia but I will say the element of blog work and controlling my own blog was and is quite enjoyable, So I think if it wasn’t for the fact that I got the chance to become and experience being a blogger I would have struggled a lot during this semester in relation to these continuous tasks every week. When I first began doing the readings solo it took me hours to read through the articles/blogs but after doing the tasks for a few weeks I slowly began to get into a routine, a way in which I could quickly pump out these tasks while still maintaining a great amount of information from articles themselves and composing an informative blog post which reflects both my understanding of my readings and the knowledge I’ve gathered from them. I still struggled with the tasks but at least now I would not fall behind on work/tasks within my module, Soon though that would all change when we decided to switch ove...