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Showing posts with the label week 7

Project Prototype – Containment

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  flashlight/sprint feature After spending a good few hrs, I am happy with what I have achieved so far within my prototype for my game. I gave myself goals before I began working on my project so that I could not lose focus or get confused on what I was working on day by day, Today I was working on features that revolved around the player such as player movement, the flashlight system and how the player can interact with an object/an inventory system for the player. I figured getting these key features out of the way would allow me to then focus on the enemy AI in my next project build. I first began by making a simple practice map using pro builder, the reason for this was so I could practice the player's movement within the environment and see how it reacts to certain object such as stairs, angles, jumping, crouching etc. After making a nice demo room, I began making/editing the first-person feature. I found a great tutorial online for first-person which gave me an insane numbe...

Unity Tutorial 06

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Challenge 3 Lesson 3.4 This lesson was all about finishing the game off with a nice polish here and there. I was tasked with making the game seem more lively and action-packed by adding in music and sound effects. Not only that but I also added in some nice particle effects such as when the player crashes into an obstacle. It was a lot of fun to mess around with  especially  when it came to the music and deciding which one to use. Some new skills I learnt this lesson were the audio sources component and how to interact with child objects within parents. Challenge 3 I found this challenge to be a lot more focused on the problem-solving side of things rather than it be heavy on coding which was good. Getting to use the boolean in my scripts was a lot of fun too, I used it to help keep the balloon from leaving the playable zone. Making the background-repeat itself wasn't anything crazy as we did that before and I simply fixed the spawning in of money and bombs within the script. ...

Games Decisions

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“In order for the player to be optimally engaged, challenges should be presented at a level equivalent or slightly higher than their current skill. Not too easy, not too hard”( Gigity McD ) The word 'flow state' was coined by Csikszentmihalyi (1975) also known as being “in the zone” This is when the player is fully engaged in the game experience. Csikszentmihalyi put a lot of work into observing and analysing various groups of people. This theory is focused on the idea of how people should balance their skills and the demands of particular tasks. An example of Flow would be a challenge in a game that interests the player such as a puzzle or a boss battle meant to keep the player interested and not get bored. Csikszentmihalyi also states that flow is related to an ideal psychological condition when a person engages in a challenge-skill activity, often resulting in concentration and a focused emphasis on a task. A practical technique for improving Flow is to look at what players...