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Showing posts with the label week 15(03)

Video Game Industry (World Market) - Reading 03

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" THE VIDEO GAMING INDUSTRY (from play to revenue) " Baltezarevic, Radoslav & Baltezarevic, Borivoje & Baltezarevic, Vesna. (2018). THE VIDEO GAMING INDUSTRY (from play to revenue). 10.5937/IntRev1804071B.  This article focuses on the growing nature of the video game industry on a worldwide scale, it uses multiple factors such as the top companies making videos games, which countries are spending the most within the market and also which games are the most demanding within the market, The article also manages to mention about the change in the atmosphere towards videogames and the more traditional acceptance of videogames in the day to day world. Within the introduction the authors explain the reason behind growth within the market itself, They go on to say "the video game industry is emerging as a result of continuous innovation" referring to the ever-changing and evolving scale of video games means it's continuously pulling in new and excited consumers...

Tech Task: Typing test

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 This weeks tech task I wanted to give the typing test a go, I've noticed a few of my friends from the module talking about it and figured I might as well give it a shot too right? I searched up on google for a typing test and was flooded with multiple websites to use, I picked the first one on the page being Typing.com  and began the 1-minute test. Well, I didn't expect much, its a lot lower than my friends but I kind of expected it not to be the best, I never learned how to properly use a keyboard and my speed is more based on muscle memory than anything else.

Unity Tutorial 02

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Another week another Unity Tutorial! In this weeks tutorial, I covered a lot of ground around level design and added some really cool features to the game. I was tasked with adding addition prefabs onto the character and I also added some boxes to the level to add more depth. I messed around with the colour of the boxes and changed the direction/pivots too.  I had to make sure that ruby could go in and around the boxes but not pass through them, I managed this by adding a collider and more components to the boxes/ruby. I wanted to add to my tutorial so I decided to add some extra prefabs/materials to places on the level, even though it wasn't part of the tutorial I'm genuinely having fun with messing around and learning from this set of tutorials. These tutorials for 2D game design are a lot easier than the 3D ones we did last year, I mean I think it would have been best to start off with 2D and then move to 3D after but no changing that now. I'm excited to get into the res...