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Showing posts with the label week16(03)

Video Game Industry (World Market) - Reading 04

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" Structure and Competition in the U.S. Home Video Game Industry" Dmitri Williams   (2002)   Structure and competition in the U.S. home video game industry,   International Journal on Media Management,   4:1,   41-54 This article begins with a brief introduction on what it intends to cover, being the U.S home video game industry with its rapid growth over the decade this article focuses on internal growth within the United States and looks to pinpoint where and how this market has continued to grow to such an extent using multiple hypothesis and theories for such. This article covers some segments of the market too, such as consoles, handheld and PC-based games and the growth/differences between these markets.  After such intro, the article brings the reader up to speed by giving a detailed account of the history of Home video games in the U.S mentioning the first-ever game invented in the U.S by Wally Higginbotham in 1958 who was a government nuclear resea...

Tech Task: Fake Social Media Generator

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Hello, Today I decided for this weeks tech tip id mess around with Simitator, its a website where you can build/make fake posts or comments from sites like Twitter or Facebook! Now normally this kind of stuff wouldn't interest me but lately, I have been looking for new ways to prank my friends so I figured id give it a shot. After loading the website up I began by picking a target, I went with Donald Trump as the man has said some questionable things on Twitter before so its more believable than what he would or wouldn't say online. I looked at him all his details to match them up with the fake tweet I was typing out. Fake Twitter post In the end, I was quite pleased with how it was present it looks pretty decent and if it wasn't for that I couldn't get the website to accept an image of Donald trumps face, I think it be perfect. All in all, it was a fun experience and maybe ill try pranking one of my mates with it who knows.

Unity Tutorial 03

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This week we worked on creating both a health and collectables system while also establishing some damage zones and enemies within our game. I was excited to work on the enemy as I had experience working on enemy AI within my own game last semester but before doing that I had to complete the health system.  Damageable game object When making this system a few parameters had to be established such as a small indication that health or a "life" was being added to our character. After making this happen making sure that the character could not go over its maximum health was needed. I used triggers to achieve character interaction with health points so once the body of the character touches the health point it registers and runs said code. Now onto the fun bit, I was hoping there would be a little bit more to this section but it was actually quite short. I managed to add a  "damageable sprite" like zone which damaged the character if triggered with, the enemy AI on the o...