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Showing posts from March, 2021

Unity Tutorial 06

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Hi there! In today's unity tutorial of Ruby's adventure, I looked at the UI/HUD display within the game to allow us a way to display the characters Health points without the use of a console, as of course, the player won't see a console in the game. After I had gotten the UI/HUD working it was time to move on to the Dialog Raycast task which would allow me to bring a new character into my game and make it have an interactive dialogue with Ruby. Dialogue displayed when Ruby runs near the frog! When working on the UI I was quite in the know already with what I was doing as for my current group project which is making a game, I've already worked with and designed my own UI using canvas game objects to function within the game. The only part really within this section of the tutorial that I semi struggled with was the resizing of the canvas and making everything fit such as the portrait of Ruby. Now that I had a HUD on the screen the player can see how much Health points th

Unity Tutorial 05

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This weeks tutorial was probably the quickest tutorial or at least the easiest to understand tutorial that I've done this semester so far. In this tutorial, I covered the camera movement and particles within the game adding more movement for the player and more visual design elements to my game.  Firstly starting off this tutorial I downloaded a package called Cinemachine, it allows for more automatic control of the camera and requires no code just some camera settings, once I had the camera set up it was following Ruby around the map without disappearing or going past the boundaries around the map.  In this section, I began working on the particles of the game such as a smoke effect for the broken robots I had. I was excited to start this process as it adds more detail to the game and makes everything seem more alive. After figuring out how to get the sprites to work and starting on the smoke effect I began tweaking the settings within the "Particle system" in the inspec

Tech Task: Animated GIF Maker

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  Animated gif I made for my Steam Profile I thought this weeks tech task I could spice things up by actually designing a nice gif for one of my social pages on Steam. I was going to use a website at first but I figured I have access to all these adobe products it is a shame if I didn't use them. I started up After Effects and Photoshop, I used After effects to generate the 2 boxes and text design you see on the gif, I also placed an animated background behind it to add to the design.  Once I had everything set I rendered out the finished project but first I needed to process it as a gif so I rendered each frame out into a png which I then launched on Photoshop and process the gif there. Overall pretty happy with how it looks and it runs pretty smooth too.