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Showing posts from December, 2020

Containment - Beta

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  Modular Tunnel System This week my main goal was finding and implementing a functioning map from the asset store. I looked through a lot of topics such a horror, puzzle, maze, and even poly. I needed something that was not crazy complex and did not look too realistic, but also, I did not want to be using a low poly map as I thought the colours and design of monsters is not as scary of a horror game. I searched up some sewer maps and found a few that were either free or a super low price, all I needed was a modular map where I could move sections around to change the shape and size of the map. In the end I picked a simple Tunnel asset pack which featured some basic modular tunnels and a few basic props. While I would love to have a more complex and stunning environment with the time that I have left to complete my said game, I think this is the right decision and choice to be made. Now that I had picked out my map, I began placing it together and moving around the prefabs, it was to