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Showing posts with the label week 3

Feedback Thoughts

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  Constructive feedback. Article 1 - “Why it’s so hard to hear negative feedback” It's understandable why people don’t like here negative feedback as most people would rather hear how great their work or how amazing of a job, they are doing. The difference is negative feedback doesn’t always have to be a bad thing it can be used to help improve one’s work, Constructive feedback is better than normal feedback because it's used in a way to tell a person how to become better not just that they are doing good but that they can accomplish even better things by changing or adapting to new ways. Tim Herrera talks a lot about this and gives a great statement on people participating in good faith, basically meaning everyone is trying to help everyone grow as a person or colleague. More information about this article can be found here.   Article 2 - “Rewire your critical brain” This article focuses over the concept that while growing up society and the world has time after time ...

Game Brainstorm Part 1

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Horror puzzle game Horror is my all-time favourite genre in life, I love horror whether it be in music, movies or even in games it’s amazing. Now recently I’ve been finding myself playing a lot of puzzle games that normally revolve around the main player solving them to either save himself or someone else. I thought about this idea for a while and thought about how good it would be if I did a mix between the two bringing a puzzle game into a horror environment. The game the location could really be placed anywhere and could even have multiple maps depending on how long and complex I make the level design, I could make the game location in a forest, high school, hospital, or even an abandoned cabin, the main issue though with this game the concept is the making of a convincing the environment which would give off the horror vibes, I would be able to access plenty of assists which are horror-related online which is fine but still having to spend hours on the level the design might not ...

Unity Tutorial 01

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I have just completed my first Unity tutorial! It was a lot of fun and I was very excited to jump in and get started, I actually found the work quite easy and not hard to follow at all, I even put the videos at 1.5x - 2x's the speed as I felt some of the stuff being shown was common sense. I've messed around with C# Coding before so that really came in handy when it came to the coding section. Lesson 1.1 In the first lesson, we mainly learn about the editor and its functions while also some basic skills within the scene/game view. I learned how to make a project, importing assets, moving and rotating my view, customizing my layout, and much more. The main new functions I learn were positioning assets within the editor such as resetting the position of the car to (0, 0, 0) or positioning the camera behind the car. Screenshot of Scene/Game View Lesson 1.2 Lesson 1.2 focused on making the car functional or at least giving it basic features such as driving forward and making it col...

Game Design

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What is a Game, Anyway? I've personally always wondered what actually makes the fundamentals of a game or the basic features to which something can be called "A Game", and not until I read an article called "What is a game any way?" did I truly understand. The article itself is quite interesting and while it did take me a while to finish, it did teach me quite a few things such as the fact that everyone has a different point of view on what a game really is, what classifies as a game, some people think of video games or board games first but the list is endless really.  While reading this article you can begin to understand that a lot of games have similar ideas that contrast each other or relate in either one or two ways. The most eye-opening point made in this article to myself was one made by Schreiber who talks about the relationship between "Play" and "Games" where technology is not even needed to help enjoy a game of fetch or "play...