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Showing posts with the label week 6

Game Design Document

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  Link to my DunDoc Project! This week we used Dundoc to help create are Games Design Document, At first, I found it a little tricky navigating around on the website but I soon got the hang of it.  I used Miro for my flowchart and looked up some articles on game elements to feature in my document. I plan on making a lot of edits to my document while I create my game.

Unity Tutorial 05

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Animation of Running Jump Lesson 3.1 This lesson I learned a lot more about player movement and most importantly about creating continuously generated terrain/images to mimic movement in a game. I worked on creating an empty game object which helped spawn in obstacles at certain intervals. I messed around with a lot of the physic's and gravity mechanics during this lesson too but the most notable thing I learned was most likely the use of Booleans and OnCollisionEnter() lines within the scripts, they seem really useful for coding later on in the project. Lesson 3.2 So something that was bothering myself after lesson 3.1 was that the game had no end to it, if the player did collide with an obstacle, he/she would simply continuing going forward. To stop this I coded it so that when the player collides with an obstacle the whole game stops, I made it so the background stops too, obstacles stop spawning and also now obstacles don't continue to spawn in off the screen so once they l...

Games GDD

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What is the GDD for? A Game Design Document (GDD) is a blueprint for the design and development of a game. The GDD is a way of being creative and documenting the approach to the development of the game. Gonzale (2016) states that “ the important thing is to have something that describes your game project (or any other project for that matter) before jumping into production . ( Gamasutra ) It should help to plan out your game. Though it is recommended that the GDD should be short it needs to be detailed enough so as game developers and artists can coordinate the development of the game independently whilst still keeping to the design. The GDD is a blueprint for how the game is going to be designed and built, similar to a mind map. In conclusion, the game design document is vital to making a game and it is important to have in order to describe your game project. How do we make one? There are a variety of tools that could be used to create a GDD. These include word processing tools, vi...