Unity Tutorial 06
Lesson 4.4
This lesson was a lot of fun to mess around with even though
it was quick and simple to finish off. This lesson I was tasked with focusing
on waves and adding a wave-like feature to the game. Basically, after the set
number of enemies are killed the number of enemies spawning would increase with
each round, also a new power-up would spawn each round. I think the biggest and
most useful skill I learned this lesson was how to use For-loops and a new
increment operator (++). I had a lot of fun testing my self and the game by
seeing how many enemies I could have spawned in before I got overrun and either
die or get stuck on all the enemies.
Challenge 4
This challenge was a little more difficult than the last, I
was more confused about what the game was trying to achieve than how to fix the
game/code. I somehow magically managed to complete the bonus challenges too
which I ended up bringing across over to the prototype and testing the “turbo-boost”
feature which was quite unique. All in all, I learned a few new techniques from
this challenge and brought them over to my game/previous lesson.
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