Unity Tutorial 07

Lesson 4.1

Within lesson 4.1 I attempted to give the player a way to give horizontal input in which the camera would turn either left or right depending on the input, after that I focused on achieving a way for the player to roll for forward or backwards depending on the direction of the camera. I learnt a few new skills but nothing crazy this lesson, applying textures, getting the direction of another game object and messing around with global and local coordinates were really all I did.


Lesson 4.2

Now this lesson focused on the enemy spawn system and its functionality, first I made it so the enemy spawns at a random location on the island then working on making the enemy follow the player and therefore trying to push it off the island, finally, I applied a bounce force to the spheres for when they hit each other. Physics materials were fun to mess around with I can see it being useful for having your programming recognising what surface it's on or what sounds/actions to play, I defined some vectors in a 3D space which was interesting too.

 

Lesson 4.3

Now the final lesson, this lesson was mainly on the topic of the power-up system and allowing the player to pick up a power which in turn would give extra force to its bounce in the circumstances that it collided with the enemy sphere. The last thing I did was apply a timer of 7 seconds in which the power lasted on the player as to not make it too overpowered. 

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